!D!1560w
                     MAKING AN OVERLAY

  F1  Toggle display of 'Function Key Usage Menu'
  F2  Select BLACK color
  F3  Set cursor to 1 pixel
  F4  Set cursor to 24 X 24 pixels
  F5  Set cursor to 48 X 24 pixels
  F6  Set cursor to 96 X 96 pixels; Change font/ICON size
  F7  Capture image (using current width & height)
  F8  Read or write a *.tok file, or write an *.ima file
  F9  Set width and height dimensions of screen image
  F10 Switch Object Modes: token or font
  F11 Switch Cursor Modes: square or round paintbrush
  F12 Switch Ignore Mode: turn 'Ignore Black' on/off


  The Right Mouse Button selects color in two ways:

     1. Click Right Mouse Button when mouse cursor is over
        the desired color.

     2. Click Right Mouse button while MOVING mouse cursor
        is over a black area on the screen. The 16 color
        palette rotates, advancing from BLACK to Intense
        WHITE. Stop clicking when the desired color
        appears. Color rotation is also reset by F2.





  The Left Mouse Button performs two functions:

      1. Paint with the selected color.

         Hold down the Left Mouse Button while moving the
         mouse to paint with the selected color. When the
         button is not depressed, the cursor can be moved
         without painting.

      2. Paint (display) an object that was either
         captured by F7, or read as a Token by F8.




  In addition to using F3 thru F6 to change cursor size,
  width and height can be changed independently in pixel
  increments, up to 640 wide and 480 high, by pressing
  the Ctrl Key in combination with an Arrow Key.

     <Ctrl Up Arrow>     Increase height.

     <Ctrl Down Arrow>   Decrease height.

     <Ctrl Right Arrow>  Increase width.

     <Ctrl Left Arrow>   Decrease width.


  Function Key F6 performs two functions:

     1. Set cursor size = 96

     2. Advance Font and ICON size: X.5, X1, X2 and X4










  Function Key F7: Capture Screen Image Object

     Capture screen image, where cursor points to lower
     right corner of image defined by height and width.

     If an object has already been captured, F7 releases
     the object, enabling the next F7 depression to capture
     another image object.

     After an image has been captured, it can be inserted
     in the screen by pressing the Left Mouse Button.




  Function Key F8: Read or Save an Object

     Prompts for a file name. Unless the extension '.ima'
     is entered, the extension '.tok' is assumed.

     If an object has been captured, it is saved in the
     named file. Otherwise, the object is read. Only
     '.tok' objects can be read.

     Note: Objects saved as *.tok can be read in a C Easy
           program by read_token(*.tok), and those saved
           as *.ima can be read in a C Easy program by
           read_image(*.ima).


  Function Key F9: Set Object Dimensions

     A screen image object's width and height dimensions
     must be set before the image can be captured and
     converted to an object in memory. Dimensions can be
     set explicitly, or set automatically as follows:

      1. Move cursor to top left corner of the image and
         press F9.

      2. Move cursor to bottom right corner of the image
         and press the Left Mouse Button.

      3. Press the Right Mouse Button.

      4. Press F7 to capture the object.

     Note: F9 can also be used to display the current
           screen position of the mouse.












  Function Key F10: Switch Object Modes (Token or Font)

      In Font Mode keys represent themselves and are
      displayed in the font size selected via F3 thru F6.

      Token Mode enables the following:

         Automatic ICON Form and Token Insertion, using
         single key assignment. Any ICON Form (.frm) or
         Token (.tok), that has a one or two character
         name, can be associated with its corresponding
         keyboard key. If alpha, the second letter can be
         'U', to denote upper case (shifted key).

         ICON Forms (See 'Making a Form'):

            Any C Easy Form named using the above
            convention is an ICON Form. Its ICON image
            is displayed automatically when its
            corresponding keyboard key is pressed.

            For example, the image produced by ICON
            Form named '1.frm' is displayed whenever
            the '1' key is pressed, and ICON Form
            named 'AU' displayed when the uppercase
            'A' key is pressed. The ICON is displayed
            at the last screen position that the Left
            Mouse Key was pressed.

            ICON size is determined by the F6.

            If no ICON Form is associated with a key, then
            any Token File that exists with that name is
            is displayed. For example, if 'b.frm' does not
            exist but 'b.tok' does, then that token is
            displayed when the 'b' key is pressed.

                Note: If neither an applicable '*.ima'
                or '*.tok' file exists in your (MYCEASY)
                directory, a default Token from the
                system (CEASY) directory is displayed.



  Function Key F12: Ignore (BLACK) Mode On/Off

      When Ignore Mode is On, any BLACK color within
      a Token is ignored (not displayed) when the Token
      is displayed. This enables displaying Tokens that
      were captured within a BLACK background, to be
      displayed without the black background affecting
      the existing screen.
